Idle Hero: Another Life — Privacy Policy / 隐私政策

Application / 应用:Idle Hero: Another Life
Package / 包名:com.breavelife.game
Operator / 个人运营者:YangGuang
Privacy contact / 隐私联系邮箱:smallblood@gmail.com
Effective date / 生效日期:October 20, 2026 / 2026 年 10 月 20 日

English

1. Scope and local gameplay

YangGuang operates Idle Hero: Another Life. This policy describes the Android game's data practices. Core gameplay and progress are stored locally. You can play without allowing optional analytics. Reading this policy or entering the game is not blanket consent to data processing.

2. Google Play Games and cloud saves

If you connect Google Play Games and enable cloud saving, Google provides sign-in and Saved Games services. Player identifiers establish account boundaries, and necessary game-save data is transferred to restore and synchronize progress. Local gameplay remains available without sign-in. Account and save conflicts are handled through the game's synchronization flow.

3. Optional Firebase Analytics

Before enabling optional analytics, the game offers equally accessible choices to play with or without analytics. You can change your choice through Privacy policy in game settings.

When allowed, Firebase Analytics processes app-instance identifiers, device and app information, usage sessions and supported automatic events to understand gameplay and campaign performance. Custom events cover only first unlocks of selected career milestones, first rebirths at each tier, and the first completed rewarded ad. Automatic advertising revenue and purchase events depend on SDK and service configuration. Custom events do not include names, email addresses, player account IDs, full saves or purchase credentials.

Allowing game analytics does not grant Firebase advertising storage, advertising data sharing, personalization or remarketing purposes. Ad partner consent is handled separately. Withdrawal stops future analytics collection and resets the local analytics identity; it does not automatically delete data already processed by Google. The current build does not include Firebase Crashlytics.

4. Advertising and choices

The Android app includes Google Mobile Ads (AdMob), Google UMP, and Unity Ads through AdMob mediation. Ad partners may process IP addresses, device/app information, permitted advertising identifiers, ad interactions, diagnostics and inferred approximate location for ad delivery, fraud prevention and measurement, and personalization where permitted.

UMP updates consent information before ad SDK initialization and presents applicable configured regional forms when required. Ad availability depends on these choices and provider configuration. Ad partner privacy options can be accessed through the in-game Privacy policy page where available. Declining optional processing does not block core gameplay. Rewarded ads are optional.

5. Purchases

Permanent ad removal is a one-time, non-consumable in-app purchase through Google Play Billing. This section applies when the purchase or restoration feature is available and you use it. Google processes payment information under its own privacy policy; we do not receive your full payment card details.

To validate, acknowledge and restore purchases, the game processes product identifiers, purchase records (including purchase tokens and any order identifiers contained in those records), Google purchase signatures and purchase status on the device, and communicates with Google through Google Play Billing. We do not operate a developer verification server, generate installation identifiers for purchase verification or maintain a server-side purchase ledger. This flow is separate from Google Play Games cloud saves and does not require optional gameplay analytics consent. Authorized Firebase Analytics may still automatically record purchase events as described above.

The game caches acknowledged Google-signed purchase records on the device, normally until a successful ownership query reports that the product is no longer owned, app data is cleared or the game is uninstalled, subject to system backup behavior. Offline access uses this cache, so refunds and revocations may not take effect immediately. After reinstalling or changing devices, restore purchases using the original Google Play store account. Google retains its transaction records under its policies. You may contact us for assistance with data requests. This game does not use Unity IAP.

6. Providers, retention and transfers

Google and Unity may process data on systems outside your country under their applicable terms and safeguards. Their relevant notices are:

Local saves remain until removed or app data is cleared, subject to device backup behavior. Clearing local data does not necessarily delete cloud saves, provider analytics or advertising records. Provider-held data follows the applicable service settings, retention policies and legal requirements. Contact us for assistance with developer-controlled data; provider-controlled data may require the provider's privacy process.

7. Rights, security and contact

Depending on applicable law, you may have rights to access, correct or delete data, restrict or object to processing, withdraw consent, and complain to a regulator. Email smallblood@gmail.com with your request. We use the information you send to respond and handle the request. No storage or transmission method is completely secure.

Material changes to data practices will be reflected in this policy, with additional notice or consent where required. The game is intended for users aged 13 and older and is not directed to children under 13. Content ratings are separate from the target audience. If you believe a child has provided personal information inappropriately, please contact us.

8. Network time and purchase reserves (November 4, 2026)

Each app launch requires HTTPS time synchronization before gameplay starts. TimeAPI.io, Hourora, Tencent Video or Sigelith may receive your IP address and request metadata; these requests do not include account identifiers, saves or purchase credentials. If all sources fail, retry with a network connection. After synchronization, the running app uses a monotonic clock for offline rewards and daily limits; daily limits reset at 00:00 UTC.

Google Play purchases include permanent ad removal, permanent training, bundles and consumable Afterglow. Permanent benefits are validated through Play, with signed records cached locally. Purchased Afterglow uses a local ledger of purchase-token digests, granted amounts and spending; this ledger is included in enabled cloud saves and merged on restoration. Consumed purchases cannot recover their remaining balance through Play alone. Recovery requires a save containing the ledger; unsynchronized records may be lost. No payment card details are stored by the game.

简体中文

1. 适用范围与本地游戏

Idle Hero: Another Life 由 YangGuang 个人运营。本政策说明 Android 版的数据处理方式。核心玩法与进度保存在本机,不允许可选统计也能游玩。阅读政策或进入游戏不代表对所有数据处理给予同意。

2. Google Play 游戏服务与云存档

连接 Google Play Games 并启用云存档后,Google 提供登录与 Saved Games 服务。玩家标识用于区分账号,必要的游戏存档内容用于恢复与同步进度。不登录仍可使用本地玩法。账号与存档冲突通过游戏内同步流程处理。

3. 可选 Firebase Analytics 统计

启用可选统计前,游戏提供同等易用的“允许统计”与“不允许统计”进入选项。您可随时通过设置中的“隐私政策”修改选择。

允许后,Firebase Analytics 可能处理应用实例标识、设备和应用信息、会话及受支持的自动事件,用于分析游戏体验与推广效果。自定义事件仅包括指定职业节点首次解锁、各层首次重生及首次完成激励广告。自动广告收入与购买事件取决于 SDK 和服务配置。自定义事件不包含姓名、邮箱、玩家账号 ID、完整存档或购买凭据。

允许游戏统计不同时授权 Firebase 广告存储、广告数据共享、个性化或再营销。广告合作伙伴同意独立处理。撤回统计授权会停止后续采集并重置本机统计标识,但不会自动删除 Google 已处理的数据。当前版本不包含 Firebase Crashlytics。

4. 广告与隐私选择

Android 版包含 Google Mobile Ads(AdMob)、Google UMP 以及通过 AdMob 聚合接入的 Unity Ads。广告合作伙伴可能处理 IP 地址、设备与应用信息、允许使用时的广告标识符、广告互动、诊断及推断的大致位置,用于广告提供、反欺诈、衡量,以及在允许时进行个性化。

广告 SDK 初始化前,UMP 更新同意信息,并在需要时显示已配置的地区表单。广告可用性取决于这些选择和服务商配置。适用时,可从游戏内“隐私政策”访问广告合作伙伴隐私选项。拒绝可选处理不阻止核心玩法,激励广告由您选择观看。

5. 内购

永久免广是通过 Google Play 结算购买的一次性、非消耗型应用内商品。本节适用于购买或恢复功能可用且您使用该功能时。Google 按其隐私政策处理付款信息;我们不会收到您的完整银行卡信息。

为校验、确认及恢复购买,游戏在设备上处理商品标识、购买记录(包括购买令牌及记录中包含的订单标识)、Google 购买签名及购买状态,并通过 Google Play Billing 与 Google 交互。我们不部署开发者验单服务器,不为验单生成安装标识,也不维护服务端购买账本。此流程独立于 Google Play Games 云存档,不以同意可选游戏统计为前提。已授权的 Firebase Analytics 仍可能按前述说明自动记录购买事件。

游戏在设备上缓存经确认的 Google 签名购买记录,通常保留至成功查询确认商品不再拥有、清除应用数据或卸载游戏,但可能受系统备份影响。离线时使用缓存,因此退款或撤销不保证即时生效。重装或换机后,请使用原 Google Play 商店账号恢复购买。Google 根据其政策保留交易记录;您可联系我们寻求数据请求方面的协助。本游戏不使用 Unity IAP。

6. 服务商、保留与跨境处理

Google 和 Unity 可能根据各自适用的条款及保障措施,在您所在国家之外处理数据。相关说明见上方 Google、Firebase、Google 广告技术和 Unity 隐私链接。

本地存档通常保留至删除或清除应用数据,但可能受设备备份机制影响。清除本地数据不一定删除云存档、服务商分析或广告记录。服务商持有的数据依相应服务设置、保留政策和法律要求处理。开发者控制的数据可联系我们协助处理;服务商控制的数据可能需要通过其隐私流程处理。

7. 权利、安全与联系

根据适用法律,您可能享有访问、更正、删除、限制或反对处理、撤回同意以及向监管机构投诉的权利。请联系 smallblood@gmail.com;我们使用您提供的信息回复并处理请求。任何存储或传输方式都无法保证绝对安全。

数据实践有重大变化时,我们会更新政策,并在需要时另行告知或征求同意。本游戏面向 13 岁及以上用户,不以 13 岁以下儿童为目标受众。内容分级与目标受众是不同事项。如果您认为儿童不当提供了个人信息,请联系我们。

8. 网络校时与购买储备(2026年11月4日)

每次启动应用须先通过 HTTPS 校时才能开始游戏。TimeAPI.io、Hourora、腾讯视频或 Sigelith 可能接收 IP 地址及请求元数据;请求不含账号标识、存档或购买凭证。所有来源均失败时,请联网重试。校时后,运行中的应用以单调时钟计算离线奖励及每日限制;每日限制于 UTC 00:00 重置。

Google Play 商品包括永久免广、永久修炼、组合包及消耗型余晖。永久权益通过 Play 验证,签名记录在本机缓存。购买余晖的本机账本记录购买令牌摘要、发放数量和消耗;启用云存档后随存档同步并在恢复时合并。已消耗订单的剩余余额无法仅靠 Play 恢复,需要含账本的存档;未同步记录可能丢失。游戏不存储银行卡资料。

Support and privacy requests: smallblood@gmail.com. We usually reply within 15 business days.
客服与隐私请求均可联系上述邮箱,通常在 15 个工作日内回复。